Dwarf
Table of Contents
Description
- Requirements: Minimum CON 9
- Ability modifiers: –1 CHA, +1 CON
- Languages: Alignment, Common, Dwarvish, Gnomish, Goblin, Kobold
Dwarves are stout, bearded demihumans, about 4’ tall and weighing about 150 pounds. Dwarves typically live underground and love fine craftsmanship, gold, hearty food, and strong drink. They have skin, hair, and eye colours in earth tones. Dwarves are known for their stubbornness and practicality. They are a hardy people and have a strong resistance to magic.
Available Classes and Max Level
- Assassin: 9th
- Cleric: 8th
- Fighter: 10th
- Thief: 9th
Combat
Due to their short height, dwarves can only use small or normal sized weapons. They cannot use longbows or two-handed swords.
Detect Construction Tricks
As expert miners, dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
Detect Room Traps
Due to their expertise with construction, dwarves have a 2-in-6 chance of detecting non-magical room traps when searching (see Dungeon Adventuring, p222).
Infravision
Dwarves have infravision to 60’ (see Darkness, p220).
Listening at Doors
Dwarves have a 2-in-6 chance of hearing noises (see Dungeon Adventuring, p222).
Resilience
Dwarves’ natural constitution and resistance to magic grants them a bonus to saving throws versus poison, spells, and magic wands, rods, and staves. This bonus depends on a dwarf’s CON score, as follows:
- 6 or lower: No bonus
- 7–10: +2
- 11–14: +3
- 15–17: +4
- 18: +5