Gnome
Table of Contents
Description
- Requirements: Minimum CON 9, minimum INT 9
- Ability modifiers: None
- Languages: Alignment, Common, Dwarvish, Gnomish, Kobold, the secret language of burrowing mammals
Gnomes are a race of short demihumans with long noses and beards. They are cousins of the dwarves and the two races are on friendly terms. Gnomes prefer to dwell in underground complexes in forests or foothills. They love mining, precious stones, and machinery—from miniature marvels of clockwork to great construction engines. Gnomes are also famed for their penchant for pointy, red, felt hats. Gnomes are typically around 31⁄2’ tall and weigh around 100 pounds.
Available Classes and Max Level
- Assassin: 6th
- Cleric: 7th
- Fighter: 6th
- Illusionist: 7th
- Thief: 8th
Combat
Armour must be tailored to gnomes’ small size. Likewise, gnomes can only use weapons appropriate to their stature (as determined by the referee). They cannot use longbows or two-handed swords.
Defensive Bonus
Due to their small size, gnomes gain a +2 bonus to Armour Class when attacked by large opponents (greater than human-sized).
Detect Construction Tricks
As expert tunnellers, gnomes have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
Infravision
Gnomes have infravision to 90’ (see Darkness, p220).
Listening at Doors
Gnomes have a 2-in-6 chance of hearing noises (see Dungeon Adventuring, p222).
Magic Resistance
Gnomes are naturally resistant to magic, gaining a bonus to saving throws versus spells and magic wands, rods, and staves. This bonus depends on a gnome’s CON score, as follows:
- 6 or lower: No bonus
- 7–10: +2
- 11–14: +3
- 15–17: +4
- 18: +5
Speak with Burrowing Mammals
Gnomes often keep burrowing mammals such as badgers and moles as pets. They know the secret language of such creatures.