Halfling
Table of Contents
Description
- Requirements: Minimum CON 9, minimum DEX 9
- Ability modifiers: +1 DEX, –1 STR
- Languages: Alignment, Common, Halfling
Halflings are small, rotund demi-humans with furry feet and curly hair. They weigh about 60 pounds and are around 3’ tall. Halflings are a friendly and welcoming folk. Above all, they love the comforts of home—they are not known for their bravery. Halflings who gain treasure through adventuring will often use their wealth in pursuit of a quiet, comfortable life.
Available Classes and Max Level
- Druid: 6th
- Fighter: 6th
- Thief: 8th
Combat
Armour must be tailored to halflings’ small size. Likewise, halflings can only use weapons appropriate to their stature (as determined by the referee). They cannot use longbows or two-handed swords.
Defensive Bonus
Due to their small size, halflings gain a +2 bonus to Armour Class when attacked by large opponents (greater than human-sized).
Listening at Doors
Halflings have a 2-in-6 chance of hearing noises (see Dungeon Adventuring, p222).
Missile Attack Bonus
Halflings’ keen coordination grants them a +1 bonus to attack rolls with all missile weapons.
Resilience
Halflings’ natural constitution and resistance to magic grants them a bonus to saving throws versus poison, spells, and magic wands, rods, and staves. This bonus depends on a halfling’s CON score, as follows:
- 6 or lower: No bonus
- 7–10: +2
- 11–14: +3
- 15–17: +4
- 18: +5