UP | HOME

Tiefling

Table of Contents

Description

  • Requirements: Minimum INT 9
  • Ability modifiers: +1 DEX, –1 WIS
  • Languages: Alignment, Common

Tieflings are humans with a mysterious fiendish ancestor. They tend to be outcasts living on the fringes of society, shunned by those who fear their heritage.

Available Classes and Max Level

  • Assassin: 10th
  • Bard: 6th
  • Fighter: 8th
  • Illusionist: 10th
  • Magic-user: 10th
  • Ranger: 6th
  • Thief: 10th

Fiendish Heritage

No two tieflings are alike—each individual’s fiendish ancestry manifests in different ways. Roll twice on the Fiendish Appearance table and twice on the Fiendish Gifts table (re-roll duplicates).

Fiendish Appearance

d10 Cosmetic Trait
1 3 or 6 digits on each hand.
2 Black or red eyes, no whites/pupils.
3 Fangs or needle-like teeth.
4 Furry or feathered skin.
5 Forked tongue.
6 Goat-like hooves.
7 Long, thin tail.
8 Scaly or ridged skin.
9 Skin tinted red, green, or blue.
10 Small horns on forehead/temples.

Fiendish Gifts

d10 Innate Magical Trait
1 Cast darkness once/day.
2 Cast detect invisible once/day.
3 Cast detect magic once/day.
4 Cast magic missile once/day.
5 Cast mirror image once/day.
6 Cast ventriloquism once/day.
7 Cold resistance (half damage).
8 Fire resistance (half damage).
9 +2 bonus to saves versus paralysis.
10 +2 bonus to saves versus poison.

Holy Water Vulnerability

Tieflings’ fiendish heritage makes them vulnerable to damage by holy water.

Infravision

Tieflings have infravision to 60’ (see Darkness under Hazards and Challenges in Old-School Essentials).