Tiefling
Table of Contents
Description
- Requirements: Minimum INT 9
- Ability modifiers: +1 DEX, –1 WIS
- Languages: Alignment, Common
Tieflings are humans with a mysterious fiendish ancestor. They tend to be outcasts living on the fringes of society, shunned by those who fear their heritage.
Available Classes and Max Level
- Assassin: 10th
- Bard: 6th
- Fighter: 8th
- Illusionist: 10th
- Magic-user: 10th
- Ranger: 6th
- Thief: 10th
Fiendish Heritage
No two tieflings are alike—each individual’s fiendish ancestry manifests in different ways. Roll twice on the Fiendish Appearance table and twice on the Fiendish Gifts table (re-roll duplicates).
Fiendish Appearance
d10 | Cosmetic Trait |
---|---|
1 | 3 or 6 digits on each hand. |
2 | Black or red eyes, no whites/pupils. |
3 | Fangs or needle-like teeth. |
4 | Furry or feathered skin. |
5 | Forked tongue. |
6 | Goat-like hooves. |
7 | Long, thin tail. |
8 | Scaly or ridged skin. |
9 | Skin tinted red, green, or blue. |
10 | Small horns on forehead/temples. |
Fiendish Gifts
d10 | Innate Magical Trait |
---|---|
1 | Cast darkness once/day. |
2 | Cast detect invisible once/day. |
3 | Cast detect magic once/day. |
4 | Cast magic missile once/day. |
5 | Cast mirror image once/day. |
6 | Cast ventriloquism once/day. |
7 | Cold resistance (half damage). |
8 | Fire resistance (half damage). |
9 | +2 bonus to saves versus paralysis. |
10 | +2 bonus to saves versus poison. |
Holy Water Vulnerability
Tieflings’ fiendish heritage makes them vulnerable to damage by holy water.
Infravision
Tieflings have infravision to 60’ (see Darkness under Hazards and Challenges in Old-School Essentials).